The color is in the name of the Matte material, in ARGB format (unsure - correct me): Matte FF000000 - this is black. The texture is already set.įor the Matte materials, you need to assign a texture to them, as Racer doesn't support shaders without a texture. For the textured materials, you only need to rename the material, for instance, instead of car00 rename it to car00. Im trying to convert a Rolls Royce Phantom and i dont know what material to use: I attached the texture file to the glass. Give it a texture (the body.tga that I attached) and set it to the same settings as the "crown_vic_interior".įor the glass, you do the same thing, but set the alpha channel to "glowing - standard alpha glow transparency". On the meanwhile, there are some materials named for example "Matte FF00000" You just need to see what that material is (generally these materials are small details, or the body colour). And basically, you repeat the process to every material name. This will make the tweaking of the car.shd easier. For example, if the name of the material is "crown_vic_interior ", erase the part. Now, on the material name, erase everything but the name of the tga. Apply it as unused and set the alpha channel to unused (alpha channel is only needed for the windows texture). For example, if the material is called "crown_vic_interior", on the primary texture section, press "load map" and select the tga file named "crown_vic_interior" that you have previously exported from the txd file. Go to the materials editor (red ball) and select the material name. You can use these instructions to install mods too.Dont worry, iv got the cracked v2 anyway now, also in his tutorial i dont understand this: Take some screenshots using your camera, print screen or Fraps. This way is better than clicking on the file, because you make sure you're replacing the right file.Ĭlose everything and load the game to see your new skin in game. Now, go back to IMG Tool and click COMMAND>REPLACE, then go back to your work folder and click the OPEN button. Your new texture will show in the preview screen. Once you're done editing, go back to TXD Workshop and click IMPORT, then look for the texture you just edited and double click it. Some textures have an alpha channel that you can edit too. Open your texture(s) in your graphics program and edit them to your liking. If you want to extract them all, click EXPORT>EXPORT ALL TEXTURES TO TGA FILES.Įxport them into your work folder. Some TXDs have more than one texture in them. Find the texture(s) you want to edit and click EXPORT>TGA. Go into your work folder and open the TXD with TXD Workshop. Once you find tour TXD, select it and then click COMMAND>EXTRACT. Cars, clothes and tattoos have self-descriptive names, but buildings and other things don't. Type the name of the file you're looking for. Once your file is open in IMG Tool, click EDIT>FIND. Make a new folder to hold your work and in it, create folders for each one of your projects.īack up your IMG and TXD files so you can restore them if things go wrong.īrowse to the file you want to open. I won't go into detail about how to edit the textures themselves. I will just explain how to export and import the TXDs from the IMGs and the textures from the TXDs. This tutorial can be used when making new skins and textures that will replace the originals. Install and manage your mods easily with community-made 1-Click mod downloaders. ↺16 The Legend of Zelda: Breath of the Wild (WiiU) ↺4 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!
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